
TarPalantir I
Evolution Northern Coalition.
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Posted - 2015.03.05 16:38:40 -
[1] - Quote
Tar-Palantir is a pretty much life long member of Evolution. That means he has been in BoB, IT, INIT, 401K, and now NCdot alliances. All of them had different ways of fighting, scale, and approaches to the Sov side of Null-Sec. What most had in common is that they fought Wars. Not fights, not battles, but Wars and all that comes with it - the logistics, the attacks, counter attacks, new strategies, new doctrines, new allies, new enemies, months and months of constant fighting towards a *goal*. That is Tar-Palantir's passion. Whether NCdot holds sov or not Tar-Palantir doesn't care per se - as long as NCdot still fights Wars Tar-Palantir will remain active. So what he wants most out of a Sov system is something that allows not just fighting, not just roaming gangs, but Wars. For that to work, the Attacker must be able to threaten stuff effectively, but the Defender must also be confident enough in their ability to defend their Sov that they invest in their Sov space and put assets there. With that investment there, when an attacker comes, it is worth fighting to defend rather than just running away.
Being Tar-Palantir, his thoughts about the new Sov system turned into a rather massive Wall of TextGäó. Such a massive Wall of of TextGäó isn't a good fit for a forum discussion - it just chews up too much space. So instead of inserting the whole thing here it is publish on EN24 as those type of sites make more sense for something that long and wordy.
External link to EN24 article - http://evenews24.com/2015/03/05/tar-palantirs-take-on-the-proposed-sovereignty-changes/
So that you'll have a slight idea what Tar-Palantir is talking about he will put a VERY brief summary of some of the main points here. You have the main article link if that interests you.
1. The risk/resources/benefit structure is very heavily tilted in favor of the attacker. It doesn't mean the attacker will always win, just that the attacker can put forth minimal effort and resources - low risk - and cause massive problems/grief for the defender.
2. Properly executed Blitzkrieg attacks even between = number alliances can result in the defender looking at losing most/all of their Sov in a 3 day time span based on about 6-7 hours of game play.
3. The Prime Time invulnerability Window is very, very, very limiting.
4. Removing the Prime Time Vulnerability window makes being the defender utter insanity and more than a little frustrating.
6. (yes, skipping 5) - Large numbers are even more critical than ever for defense. Small powers can threaten and even take Sov due to the imbalances mentioned in #1, but they are very unlikely to be able to hold it.
Some Sov ideas/concepts mostly from the old POS system that Tar-Palantir considers useful for thinking about the design of a Sov system. Yes, Tar-Palantir believes the old POS system, for all its flaws, was far better than both Dominion Sov and this new proposal.
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